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Devlog
Game Design III/Coding II
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Devlog
Personal Piano - Toy
December 04, 2024
by
Mady Winters
What is new about this toy? There isn't much new about the toy, but I thought that it would be fun for beginners to play some familiar songs without having access to a piano. I even provided step-by-s...
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Shooting with Bullet Drop
November 13, 2024
by
Mady Winters
In this update, we built a bullet drop. Simply put, it calculates the start location, ending location, velocity, and Max Sim Time. Other changes include: Making the bullet's pathway collide with the T...
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AI Sight, Hearing, and Damage
November 03, 2024
by
Mady Winters
In this update, we made a functioning AI Base that can see, hear , attack, patrol, and take damage. Other changes include: Adding a new "AI test" level to experiment in. AI attacks the player with an...
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Data Tables and Dialogue
September 22, 2024
by
Mady Winters
In this update, we made two data tables and used them for two different purposes. A data table is used to spawn in 4 different kinds of weapons with 5 different kinds of materials. Each weapon has a r...
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Custom Assets, UI, and Sound
September 18, 2024
by
Mady Winters
In this update, we added custom assets, UI, particle effects, and audio. Before we get into the changes, here is a list of assets I used, along with the proper credit to the original creators: Door Ru...
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Two Player Gameplay
September 13, 2024
by
Mady Winters
With this update, we added the ability to play our game with two players. You can play the new level with the keyboard inputs or an X-Box controller. Changes include: A new level with imported assets...
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Saving and Loading Feature
September 09, 2024
by
Mady Winters
In this update, we added functionality to our save system. With a goal in mind, we determined how we were going to save/load in case the player dies. Changes include: The lava can now kill the player...
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