AI Sight, Hearing, and Damage
Game Design III/Coding II » Devlog
In this update, we made a functioning AI Base that can see, hear , attack, patrol, and take damage. Other changes include:
- Adding a new "AI test" level to experiment in.
- AI attacks the player with an animation.
- AI attacks the player with a fire particle that is attached to their palm.
- When AI is done attacking, the fire particles turn off.
- AI is given a patrol route to follow along spline points.
- AI walks during its "patrolling" state.
- AI can see player in their vision.
- AI attacks player when they are spotted.
- AI runs to player in their "attacking" state.
- AI can investigate sounds made by the player, causing them to leave their original patrol route.
- AI returns to patrolling when they find nothing from their investigation.
- AI can be damaged by the player and attacks the player when taking damage.
Get Game Design III/Coding II
Game Design III/Coding II
Status | In development |
Author | Mady Winters |
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