Custom Assets, UI, and Sound


In this update, we added custom assets, UI, particle effects, and audio. Before we get into the changes, here is a list of assets I used, along with the proper credit to the original creators: 

A huge thank you to the creators for making amazing work accessible to the public! Other changes include: 

  • Updated the level layout, causing a bigger sense of separation between the two players. 
  • Added mystical background music to the level, setting the theme of a fantasy forest. 
  • Added fire and ember effects on the campfire. 
  • Added "firefly" effects to guide the players down the path. 
  • The trigger now changes colors when the player steps on it, indicating that something is happening. 
  • Added a sky dome with an HDRI and changed the default lighting to fit the aesthetic of the image being projected on the sky dome. 
  • Added lighting to guide the player along the path, as the sky is a night sky, and therefore, causes dimmer lights. 
  • Added custom mesh to the mushroom blueprint. 
  • Added mushrooms along the path, giving the player a challenge to avoid the mushrooms. 
  • Added custom buttons (made by me!) to the "Delete Saves Widget."
  • Added a custom font to the widget. 
  • Added a rumble sound when the door is opening. 
  • Added a mystical sound to the "Next Level Area."
  • Added a sign to tell players to avoid mushrooms. 

Get Game Design III/Coding II

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