Data Tables and Dialogue
Game Design III/Coding II » Devlog
In this update, we made two data tables and used them for two different purposes. A data table is used to spawn in 4 different kinds of weapons with 5 different kinds of materials. Each weapon has a random damage value assigned to it. Thank you to the following creators for the wonderful free meshes!
- Staff: https://sketchfab.com/3d-models/frieren-staff-b4bb949a831e44bdbd1adcf9331e25d4
- Bow: https://sketchfab.com/3d-models/lightning-powered-bow-model-low-poly-3821c85a21194cb984d82c933b1ec05e
- Axe: https://quixel.com/megascans/home?assetId=ugzlabbfa
- Sword: Polygon Starter Pack
The second data table was used to build an interactable dialogue system. Other changes include:
- Adding in 4 different kinds of weapon mesh.
- Creating 5 different kinds of materials.
- Randomizing the mesh, materials, and base damage for each weapon that spawns in.
- Assigning the proper mesh/material to the correct weapon.
- Built a dialogue actor.
- Added a widget that prompts the player to interact with the dialogue actor.
- Built a dialogue system from a data table that includes character, emotion, sound wave (not yet added), and text.
- The dialogue repeats if the player wishes to see it again.
Get Game Design III/Coding II
Game Design III/Coding II
Status | In development |
Author | Mady Winters |
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