Data Tables and Dialogue


In this update, we made two data tables and used them for two different purposes. A data table is used to spawn in 4 different kinds of weapons with 5 different kinds of materials. Each weapon has a random damage value assigned to it. Thank you to the following creators for the wonderful free meshes! 

The second data table was used to build an interactable dialogue system. Other changes include: 

  • Adding in 4 different kinds of weapon mesh. 
  • Creating 5 different kinds of materials. 
  • Randomizing the mesh, materials, and base damage for each weapon that spawns in. 
  • Assigning the proper mesh/material to the correct weapon. 
  • Built a dialogue actor. 
  • Added a widget that prompts the player to interact with the dialogue actor. 
  • Built a dialogue system from a data table that includes character, emotion, sound wave (not yet added), and text.
  • The dialogue repeats if the player wishes to see it again. 

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